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‘It allows you to go through your script and pre-tag elements for different departments – props, costuming, locations – so you can really get your script much closer to being ready to budget and schedule. This option has wider uses when combined with Tag Mode, a new ability that makes Final Draft 11 useful in the later production stages when a script is being budgeted and scheduled. But now you can do that all within the program itself.’ ‘If you’re writing a graphic novel in Final Draft, before Final Draft 11 you’d write it in a certain format, create your images elsewhere, and manually Frankenstein them into a pdf. One of the additions that he sees as especially useful for graphic novelists is the ability to insert images into your script. ‘Being able to jump in there and work at the same time on the script can be really helpful in a number of situations.’ ‘I was talking to a writer on set working with a producer who was back in LA and they were doing an on-set re-write that the producer had some strong ideas about,’ says Galasso. Comedy writers can have multiple versions of the same joke, while video game writers can more easily script sequences where there are two different options available to a player.Īlso added is the ability to host real-time collaborations, so writing partners and other involved professionals can work on the same script simultaneously. A program that expands your writing optionsĪdditionally, Final Draft 11 now features the ability to store multiple lines of dialogue in the script. Learn about Final Draft 11’s new features including Image Support, Real-Time Collaboration, Tagging, Night Mode and more. The user can then tie this stored information to the Story Map, which runs along the top of the screen, to access or preview them at any point.

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When you’re writing something like a video game, you can store different versions of scenes – what happens here, what happens there – and be able to access it at any point.’ It allows you to do simple things like plot out your story, but you can also store all sorts of research or links there. ‘The Beat Board is basically a completely customisable story planning tool.

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‘If you’re writing a virtual reality project you’d use the VR template, and within those templates the elements are formatted a certain way so to meet a specific need – a VR template would have certain elements set aside for a 360 camera view, for example.’įinal Draft 11 has also enhanced a number of earlier features including the Beat Board and Story Map to make them useful to writers whatever their specific needs. But then they have additional needs and we can implement things that would be useful for someone writing Virtual Reality that someone writing a regular screenplay would never even think of.’įor starters, Final Draft have expanded their template-based system to now provide a range of options tailored to a user’s specific project. ‘A lot of areas like videogames are increasingly becoming more cinematic and the scriptwriting method lends itself to them.












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